From: owner-sc-users-digest@lists.io.com (sc-users-digest) To: sc-users-digest@lists.io.com Subject: sc-users-digest V1 #298 Reply-To: sc-users Sender: owner-sc-users-digest@lists.io.com Errors-To: owner-sc-users-digest@lists.io.com Precedence: bulk sc-users-digest Friday, June 1 2001 Volume 01 : Number 298 ---------------------------------------------------------------------- Date: Wed, 30 May 2001 15:46:43 -0500 From: "t. krakowiak" <---@---.---> Subject: Re: sc2 tutorial thanx Andrei, i will surely buy that book! - ----- Original Message ----- From: "Andrei" <---@---.---> To: Sent: Wednesday, May 30, 2001 2:34 PM Subject: Re: sc2 tutorial > I've been going through a book called "C Programming: A Modern > Approach" by K.N. King and I have to say that for someone without any > programming experience it's really helping me get familiar with the > basics. Even going through the first 20-30 pages has helped clear some > things up for me. It's certainly not a "C for dummies" type book, but it's > very approachable. I have to say that even with the de Campo tutorial I > still think it's difficult to learn SC without any previous programming > experience. I actually find this very frustrating cause I have all these > ideas for patches, but I don't know nearly enough to realize my ideas. > > http://www.amazon.com/exec/obidos/ASIN/0393969452/qid=991250314/sr=1-2/ref=s c_b_2/102-0456913-6515314 > > http://knking.com/books/c/index.html > > Andrei > > > On Wed, 30 May 2001 JoJoBuBu@aol.com wrote: > > > In a message dated 5/30/2001 10:05:14 AM Eastern Daylight Time, > > krakowiak@sympatico.ca writes: > > > > > > > Hi! > > > > > > Any good tutorial book that will teach basic concepts for people that never > > > programmed before? Maybe a good "C" > > > book? > > > > > > > > > > > > Theres a book called "C for dummies" which is very much so designed for > > people with no programming experience whatsoever. For basic programming > > concepts its great, although obviously it doesn't go into anything that > > advanced. You might be able to get a chunk of that stuff though just by > > digging through the SC documentation (read about loops and all that jazz). > > > > Andy > > > > ------------------------------ Date: Wed, 30 May 2001 16:16:03 -0400 From: Andrei <---@---.---> Subject: Re: sc2 tutorial On Wed, 30 May 2001, t. krakowiak wrote: > thanx Andrei, i will surely buy that book! Well, sure, you're welcome, but that's just one approach and one which might be redundant. I guess it depends on how much time & effort you wanna put into it and how interested you are in learning programming languages. Maybe it would be better to read about an object-oriented language like Smalltalk or Java. That C book is pricey ($60+), over 600 pages long and I doubt a lot of the stuff covered is relevant to SC. It's a good book, but I highly doubt I'll actually go through the whole thing. I don't really know what I'm talking about, but I felt like you should be warned before you go out and spend a lot of money on that book. Andrei > ----- Original Message ----- > From: "Andrei" <---@---.---> > To: > Sent: Wednesday, May 30, 2001 2:34 PM > Subject: Re: sc2 tutorial > > > > I've been going through a book called "C Programming: A Modern > > Approach" by K.N. King and I have to say that for someone without any > > programming experience it's really helping me get familiar with the > > basics. Even going through the first 20-30 pages has helped clear some > > things up for me. It's certainly not a "C for dummies" type book, but it's > > very approachable. I have to say that even with the de Campo tutorial I > > still think it's difficult to learn SC without any previous programming > > experience. I actually find this very frustrating cause I have all these > > ideas for patches, but I don't know nearly enough to realize my ideas. > > > > > http://www.amazon.com/exec/obidos/ASIN/0393969452/qid=991250314/sr=1-2/ref=s > c_b_2/102-0456913-6515314 > > > > http://knking.com/books/c/index.html > > > > Andrei > > > > > > On Wed, 30 May 2001 JoJoBuBu@aol.com wrote: > > > > > In a message dated 5/30/2001 10:05:14 AM Eastern Daylight Time, > > > krakowiak@sympatico.ca writes: > > > > > > > > > > Hi! > > > > > > > > Any good tutorial book that will teach basic concepts for people that > never > > > > programmed before? Maybe a good "C" > > > > book? > > > > > > > > > > > > > > > > > Theres a book called "C for dummies" which is very much so designed for > > > people with no programming experience whatsoever. For basic programming > > > concepts its great, although obviously it doesn't go into anything that > > > advanced. You might be able to get a chunk of that stuff though just by > > > digging through the SC documentation (read about loops and all that jazz). > > > > > > Andy ------------------------------ Date: Wed, 30 May 2001 16:17:35 -0400 From: "crucial" <---@---.---> Subject: Re: beginner's question. / KeyDown > > >"t. krakowiak" wrote: > >> thanks a lot, wow, that's a lot of info! >> being a new user i don't understand some of the things You mentioned: >> "BasicTools distribution" , I have some helpful things at: http://crucial-systems.com/code I will add the KeyDown class in the next upload. also better documentation, and more classes and easier for the beginner to try it out. "UNICOS" >> >> thanks >> >> > >UNICOS - > >"The UNICOS system is the standard operating system on Cray vector symmetric yep, geek joke. _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Wed, 30 May 2001 16:31:25 -0400 From: "crucial" <---@---.---> Subject: Re: beginner's question. / KeyDown >I have some helpful things at: >http://crucial-systems.com/code > >I will add the KeyDown class in the next upload. oh, hey, its already there. _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Wed, 30 May 2001 17:30:22 -0500 From: "t. krakowiak" <---@---.---> Subject: Re: sc2 tutorial well, thanks anyway. i don't think i 'll be a good programmer i just want to use simple patches to trigger samples (or arrays of ugens) randomly over a long period of time. sc seems like a good program for that, for me anyway. thanks anyway. btw, anyone knows performers using sc? the only one i know is Jim O'Rourke. saw him with Gunter Muller at Victoriaville 2000. Actually that is when i first heard about sc. - ----- Original Message ----- From: "Andrei" <---@---.---> To: Sent: Wednesday, May 30, 2001 3:16 PM Subject: Re: sc2 tutorial > On Wed, 30 May 2001, t. krakowiak wrote: > > > thanx Andrei, i will surely buy that book! > > Well, sure, you're welcome, but that's just one approach and one which > might be redundant. I guess it depends on how much time & effort you wanna > put into it and how interested you are in learning programming > languages. Maybe it would be better to read about an object-oriented > language like Smalltalk or Java. That C book is pricey ($60+), over 600 > pages long and I doubt a lot of the stuff covered is relevant to SC. It's > a good book, but I highly doubt I'll actually go through the whole > thing. > > I don't really know what I'm talking about, but I felt like you should be > warned before you go out and spend a lot of money on that book. > > Andrei > > > > ----- Original Message ----- > > From: "Andrei" <---@---.---> > > To: > > Sent: Wednesday, May 30, 2001 2:34 PM > > Subject: Re: sc2 tutorial > > > > > > > I've been going through a book called "C Programming: A Modern > > > Approach" by K.N. King and I have to say that for someone without any > > > programming experience it's really helping me get familiar with the > > > basics. Even going through the first 20-30 pages has helped clear some > > > things up for me. It's certainly not a "C for dummies" type book, but it's > > > very approachable. I have to say that even with the de Campo tutorial I > > > still think it's difficult to learn SC without any previous programming > > > experience. I actually find this very frustrating cause I have all these > > > ideas for patches, but I don't know nearly enough to realize my ideas. > > > > > > > > http://www.amazon.com/exec/obidos/ASIN/0393969452/qid=991250314/sr=1-2/ref=s > > c_b_2/102-0456913-6515314 > > > > > > http://knking.com/books/c/index.html > > > > > > Andrei > > > > > > > > > On Wed, 30 May 2001 JoJoBuBu@aol.com wrote: > > > > > > > In a message dated 5/30/2001 10:05:14 AM Eastern Daylight Time, > > > > krakowiak@sympatico.ca writes: > > > > > > > > > > > > > Hi! > > > > > > > > > > Any good tutorial book that will teach basic concepts for people that > > never > > > > > programmed before? Maybe a good "C" > > > > > book? > > > > > > > > > > > > > > > > > > > > > > Theres a book called "C for dummies" which is very much so designed for > > > > people with no programming experience whatsoever. For basic programming > > > > concepts its great, although obviously it doesn't go into anything that > > > > advanced. You might be able to get a chunk of that stuff though just by > > > > digging through the SC documentation (read about loops and all that jazz). > > > > > > > > Andy > > > ------------------------------ Date: Wed, 30 May 2001 14:55:53 -0700 From: James Reynolds <---@---.---> Subject: Re: sc2 tutorial I'd recommend going through tutorials of an object-oriented language. Personally, I've been working through the Java tutorials at http://java.sun.com. A lot of the object oriented stuff is very similar to what you'll see in SuperCollider, although there are differences of syntax, etc. So far, it's really helping me get a solid grasp on object-oriented concepts, and when I go back to SuperCollider a lot of things are clearer. Actually, I chose Java because I think it will be useful for other things I'm doing, but if you think you'll never need Java, you may want to try some Smalltalk tutorials, since SuperCollider is based on the Smalltalk language. James Reynolds ------------------------------ Date: Thu, 31 May 2001 00:07:07 +0200 From: Maurizio Giri <---@---.---> Subject: More than one EnvGen inside a Spawn Here's a little patch that uses an Env.perc method to interpolate between two oscillators. In the Spawn there are two Envs, one (shorter) for the interpolation and one (longer) for the actual enveloping. Obviously when the shorter Env reaches the end, Spawn terminates causing a click. Is there a way to force Spawn to use the longer Env? Or, is there a way to use the Env's methods to compile a table for Osc1? TIA Maurizio ( Synth.play({ var env, env1; env = Env.perc(0.01, 2, 1, -4); env1= Env.perc(0.001, 1, 1, -2); Spawn.ar( { arg spawn, i, synth; var a, b, c; b = [72, 62, 65, 70, 67].wrapAt(i); c = midicps(b); spawn.nextTime = [0.3, 0.5, 0.7, 0.3].wrapAt(i); a = SinOsc.ar(c*1.2, 0, EnvGen.ar(env1)*0.1) + // the EnvGen below causes a click SinOsc.ar(c, 0, (1-EnvGen.ar(env1))*0.1); a * EnvGen.ar(env) }, 1, 0.3) }) ) ------------------------------ Date: Wed, 30 May 2001 18:00:15 -0500 From: "t. krakowiak" <---@---.---> Subject: Re: beginner's question. / KeyDown i'll check it out. - ----- Original Message ----- From: "crucial" <---@---.---> To: Sent: Wednesday, May 30, 2001 3:31 PM Subject: Re: beginner's question. / KeyDown > >I have some helpful things at: > >http://crucial-systems.com/code > > > >I will add the KeyDown class in the next upload. > > > oh, hey, its already there. > > > > > _____(( > http://crucial-systems.com > _________________))_______ > ------------------------------ Date: Wed, 30 May 2001 18:21:06 -0500 From: "t. krakowiak" <---@---.---> Subject: Re: sc2 tutorial that java page looks promising. thx! - ----- Original Message ----- From: "James Reynolds" <---@---.---> To: Sent: Wednesday, May 30, 2001 4:55 PM Subject: Re: sc2 tutorial > I'd recommend going through tutorials of an object-oriented language. > Personally, I've been working through the Java tutorials at > http://java.sun.com. A lot of the object oriented stuff is very similar > to what you'll see in SuperCollider, although there are differences of > syntax, etc. So far, it's really helping me get a solid grasp on > object-oriented concepts, and when I go back to SuperCollider a lot of > things are clearer. > > Actually, I chose Java because I think it will be useful for other > things I'm doing, but if you think you'll never need Java, you may want > to try some Smalltalk tutorials, since SuperCollider is based on the > Smalltalk language. > > James Reynolds ------------------------------ Date: Wed, 30 May 2001 19:07:27 -0400 From: Jeffrey P Shell <---@---.---> Subject: Re: sc2 tutorial Python is a neat language to learn from, because it can guide you from doing simple interactive statements to learning about procedures/functions, modules, and classes. The tutorial is great (to my memory anyways). Homepage: Tutorial: Ruby, however, is closer to SC in many ways. It shares some similar strengths with Python but has a much better object system (IMO) and also treats "Blocks" (sometimes called "anonymous functions") as fundamental citizens of the language, similar to Supercollider. Homepage: Tutorial: In SC: 4 do: {arg i; i.postln;} In Ruby: (0..3).each {|i| puts i} In Smalltalk/Squeak: #(0 1 2 3) do: [:i | Transcript show: i; cr.] All yield the same output: 0 1 2 3 Since these anonymous functions are such an intrinsic part of Supercollider, I'd recommend looking at Ruby or Smalltalk as their usage of them seems the closest out of many languages. Ultimately, I'm rather impressed with Ruby, at least in its theories. It delivers some of the same "easier to read" ideals of Python while providing a very rich object model similar to Smalltalk without requiring a VM or learning Smalltalk's more foreign syntax. For books, there's "Squeak, Object-Oriented Design with Multimedia Applications" by Mark Guzdial, and "Programming Ruby" by David Thomas and Andrew Hunt. on 5/30/01 7:21 PM, t. krakowiak at krakowiak@sympatico.ca wrote: > that java page looks promising. thx! > > > ----- Original Message ----- > From: "James Reynolds" <---@---.---> > To: > Sent: Wednesday, May 30, 2001 4:55 PM > Subject: Re: sc2 tutorial > > >> I'd recommend going through tutorials of an object-oriented language. >> Personally, I've been working through the Java tutorials at >> http://java.sun.com. A lot of the object oriented stuff is very similar >> to what you'll see in SuperCollider, although there are differences of >> syntax, etc. So far, it's really helping me get a solid grasp on >> object-oriented concepts, and when I go back to SuperCollider a lot of >> things are clearer. >> >> Actually, I chose Java because I think it will be useful for other >> things I'm doing, but if you think you'll never need Java, you may want >> to try some Smalltalk tutorials, since SuperCollider is based on the >> Smalltalk language. >> >> James Reynolds > ------------------------------ Date: Thu, 31 May 2001 10:58:25 -0600 From: "David Cottle" <---@---.---> Subject: Re: sc2 tutorial Hi, >> Any good tutorial book that will teach basic concepts for people that never >> programmed before? Maybe a good "C" >> book? I've published the materials we used in our courses. We had a lot of dummies in class, so it is written accordingly. I think this is the link: http://www.byu.edu/music/personnel/cottled/CACwSC.sea.hqx and http://www.byu.edu/music/personnel/cottled/DSwSC.sea.hqx - -- ><><><><><><><><><><><> David Cottle, computer music, contra, cottle@cerlsoundgroup.org [Eastern Religious Leader] "I don't think we have a theology. We just dance." ‹From The Power of Myth ------------------------------ Date: Thu, 31 May 2001 10:58:25 -0600 From: "David Cottle" <---@---.---> Subject: Re: sc2 tutorial Hi, >> Any good tutorial book that will teach basic concepts for people that never >> programmed before? Maybe a good "C" >> book? I've published the materials we used in our courses. We had a lot of dummies in class, so it is written accordingly. I think this is the link: http://www.byu.edu/music/personnel/cottled/CACwSC.sea.hqx and http://www.byu.edu/music/personnel/cottled/DSwSC.sea.hqx - -- ><><><><><><><><><><><> David Cottle, computer music, contra, cottle@cerlsoundgroup.org [Eastern Religious Leader] "I don't think we have a theology. We just dance." ‹From The Power of Myth ------------------------------ Date: Thu, 31 May 2001 13:10:22 -0700 From: "Terry Lee" <---@---.---> Subject: OT: Re: sc2 tutorial > Hi, > > > >> Any good tutorial book that will teach basic concepts for people that never > >> programmed before? Maybe a good "C" > >> book? > > I've published the materials we used in our courses. We had a lot of dummies > in class, so it is written accordingly. Oh really? Thanks a lot. ;-) > > I think this is the link: > > http://www.byu.edu/music/personnel/cottled/CACwSC.sea.hqx > > and > > http://www.byu.edu/music/personnel/cottled/DSwSC.sea.hqx > > > -- > ><><><><><><><><><><><> > David Cottle, computer music, contra, cottle@cerlsoundgroup.org > > [Eastern Religious Leader] "I don't think we have a theology. We just > dance." > > ------------------------------ Date: Thu, 31 May 2001 15:28:47 -0400 From: Gary Lee Nelson <---@---.---> Subject: no sound driver I'm sure this has ben covered but it has been a while since I used SC. I have SC 2.2.10 with AM III card on a Mac G4 running 9.1 I loaded the most recent driver from Steinberg.net and dragged it our of the ASIO folder into the same folder as SC. I'm getting a no sound driver message. What am I doing wrong. Cheers, Gary Gary Lee Nelson TIMARA Department Conservatory of Music Oberlin, OH 44074 office: 440-775-8223 home: 330-922-5958 fax: 440-775-8942 email: Gary.Nelson@oberlin.edu http://www.timara.oberlin.edu/GaryLeeNelson ------------------------------ Date: Thu, 31 May 2001 14:38:3 -0500 From: "rk" <---@---.---> Subject: sc-keema Curious > has anyone been able to get SC working well with the Keema-320 ASIO beta drivers? xox r ------------------------------ Date: Thu, 31 May 2001 14:21:02 -0700 From: "Terry Lee" <---@---.---> Subject: Re: no sound driver I have the same setup at home. I have to have the DigiSystem Init extension turned on as well as the ASIO driver in the folder or I get the same error. > I'm sure this has ben covered but it has been a while since I used SC. > > I have SC 2.2.10 with AM III card on a Mac G4 running 9.1 > I loaded the most recent driver from Steinberg.net and dragged it our of > the ASIO folder into the same folder as SC. I'm getting a no sound driver > message. What am I doing wrong. > > Cheers, > Gary > > Gary Lee Nelson > TIMARA Department > Conservatory of Music > Oberlin, OH 44074 > office: 440-775-8223 > home: 330-922-5958 > fax: 440-775-8942 > email: Gary.Nelson@oberlin.edu > http://www.timara.oberlin.edu/GaryLeeNelson > > ------------------------------ Date: Thu, 31 May 2001 14:41:29 -0600 From: "David Cottle" <---@---.---> Subject: Re: OT: Re: sc2 tutorial > > >> Hi, >> >> >>>> Any good tutorial book that will teach basic concepts for people that > never >>>> programmed before? Maybe a good "C" >>>> book? >> >> I've published the materials we used in our courses. We had a lot of > dummies >> in class, so it is written accordingly. > > Oh really? Thanks a lot. ;-) And there were a handful of brilliant composers. I dug up the materials and am going to go through them again and will hopefully publish new versions soon. There were lots of errors in the first batch. ------------------------------ Date: Thu, 31 May 2001 22:50:54 +0200 From: Julian Rohrhuber <---@---.---> Subject: Turtle Now there is an updated version of Ants and Turtle on the swiki: http://swiki.hfbk.uni-hamburg.de:8080/MusicTechnology/133 I think the Ant interface is now fairly clear design, so it can be used for various purposes. If you have any hints for improvement, especially about the way it is implemented, please let me know. Turtle is still in a state of change but works fine (it's not so easy to get all the advantages of a formal language into an object oriented concept...) best whishes, Julian Rohrhuber ------------------------------ Date: Thu, 31 May 2001 22:54:25 +0200 From: Julian Rohrhuber <---@---.---> Subject: remote Object It would be maybe handy to have an Object that understands *any* message so it can redirect it to what it stands for. That might be an address in the ObjectTable or anything that needs some kind of preparation before it can receive a message. It would simplyfiy the message .sendMsg(id, id, \method, ...args) although it might be confusing, but not more than this syntax. Of course it might cause overhead in the Interpreter. I have tried a bit to do it, but it doesn't work. Alias { var <>object; *new { arg object; ^super.new.object_(object).init } init { object.class.methods.do({ arg item; var name; name = item.name; this.addUniqueMethod(name, { arg ... args; object.performList(name, args) }) }) ^this } } RemoteObject : Alias { var <>id, <>processID; *new { arg object, id, processID=0; ^super.new(object).id_(id).processID_(processID).init } init { object.class.methods.do({ arg item; var name; name = item.name; this.addUniqueMethod(name, { arg ... args; ObjectTable.sendMsg(processID, id, name, args) } ) }) ^this } } the use is (would be): a = { \hello.postln; }; ObjectTable.put(\test, a); #{ t = RemoteObject.new(a, \test, 0); t.value; }.send; does that make sense? ------------------------------ Date: Thu, 31 May 2001 17:00:58 -0400 From: "crucial" <---@---.---> Subject: impending SFP refactoring / RequestForComments I have come up with a really wicked refactoring of the SFP classes http://crucial-systems.com/code/SndFile I have now an AbstractPlayer class that seamlessly integrates the api for playing sound files, pattern/event streams, individual Patches (a patch is a specification of an Instrument and the args to play it with). It kind of solves many problems, brings a lot of things about patterns, and sound files, and simple sound functions together. I was just wondering, I know many people have looked at the SFP classes and had a poke around. Any more feedback at this point ? Anybody get any real use out of them (besides me) ? I know we all have things we are working on. I was interested in sound files last month, and right now I'm not needing them.... and eventually/soon i will again. Anyway, I am getting closer to having a new release. This time it will be a single CrucialLibrary that you will be able to select as your library, and just try it out, that should alleviate confusion. And there will be a help file for each class. _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Thu, 31 May 2001 17:00:58 -0400 From: "crucial" <---@---.---> Subject: impending SFP refactoring / RequestForComments I have come up with a really wicked refactoring of the SFP classes http://crucial-systems.com/code/SndFile I have now an AbstractPlayer class that seamlessly integrates the api for playing sound files, pattern/event streams, individual Patches (a patch is a specification of an Instrument and the args to play it with). It kind of solves many problems, brings a lot of things about patterns, and sound files, and simple sound functions together. I was just wondering, I know many people have looked at the SFP classes and had a poke around. Any more feedback at this point ? Anybody get any real use out of them (besides me) ? I know we all have things we are working on. I was interested in sound files last month, and right now I'm not needing them.... and eventually/soon i will again. Anyway, I am getting closer to having a new release. This time it will be a single CrucialLibrary that you will be able to select as your library, and just try it out, that should alleviate confusion. And there will be a help file for each class. _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Thu, 31 May 2001 16:20:39 -0500 From: James McCartney <---@---.---> Subject: Re: remote Object on 5/31/01 3:54 PM, Julian Rohrhuber at sa6a014@uni-hamburg.de wrote: > > It would be maybe handy to have an Object that understands > *any* message so it can redirect it to what it stands for. > You can do this by overriding doesNotUnderstand. doesNotUnderstand gets called with the selector and arguments of the message that was not understood. You can then do whatever you want from there. However you cannot use this to override messages that Object already understands. The only way that would be possible would be if there were a class that did not inherit from Object, but that leads to some design complexities I would rather avoid. - --- james mccartney james@audiosynth.com SuperCollider - a real time synthesis programming language for the PowerMac. ------------------------------ Date: Thu, 31 May 2001 21:09:42 -0400 From: "crucial" <---@---.---> Subject: Re: remote Object I have needed recently to work with Proxy objects. I do the doesNotUnderstand { arg selector ...args; ^object.performList(selector,args) } >on 5/31/01 3:54 PM, Julian Rohrhuber at sa6a014@uni-hamburg.de wrote: > >> >> It would be maybe handy to have an Object that understands >> *any* message so it can redirect it to what it stands for. >> > >You can do this by overriding doesNotUnderstand. >doesNotUnderstand gets called with the selector and arguments of the message >that was not understood. You can then do whatever you want from there. > >However you cannot use this to override messages that Object already >understands. The only way that would be possible would be if there were a >class that did not inherit from Object, but that leads to some design >complexities I would rather avoid. The easy solution is to do a ProtoObject from which Object inherits. relatively easy that is. > >--- james mccartney james@audiosynth.com >SuperCollider - a real time synthesis programming language for the PowerMac. > > > > > _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Thu, 31 May 2001 20:30:44 -0500 From: James McCartney <---@---.---> Subject: Re: remote Object on 5/31/01 8:09 PM, crucial at felix@crucial-systems.com wrote: > > The easy solution is to do a ProtoObject from which Object inherits. > relatively easy that is. Yes I've thought about that, but not enough yet. - --- james mccartney james@audiosynth.com SuperCollider - a real time synthesis programming language for the PowerMac. ------------------------------ Date: Fri, 1 Jun 2001 11:44:48 +0200 From: Julian Rohrhuber <---@---.---> Subject: Re: impending SFP refactoring / RequestForComments > Anybody get any >real use out of them (besides me) ? Not yet, but soon. Thank you! ------------------------------ Date: Fri, 1 Jun 2001 11:35:55 +0200 From: Julian Rohrhuber <---@---.---> Subject: Re: remote Object > >However you cannot use this to override messages that Object already >understands. The only way that would be possible would be if there were a >class that did not inherit from Object, but that leads to some design >complexities I would rather avoid. was just an idea. But this is a good trick. ------------------------------ Date: Fri, 1 Jun 2001 22:22:00 EDT From: DSPGuy@aol.com Subject: Re: impending SFP refactoring / RequestForComments Check this out: http://www.usb-audio.com/asio.html It describes an ASIO driver for USB audio devices that has only 7 ms of latency. Has anyone tried this? Jerry ------------------------------ End of sc-users-digest V1 #298 ******************************