From: owner-sc-users-digest@lists.io.com (sc-users-digest) To: sc-users-digest@lists.io.com Subject: sc-users-digest V1 #311 Reply-To: sc-users Sender: owner-sc-users-digest@lists.io.com Errors-To: owner-sc-users-digest@lists.io.com Precedence: bulk sc-users-digest Saturday, October 28 2000 Volume 01 : Number 311 ---------------------------------------------------------------------- Date: Sat, 23 Jun 2001 11:09:59 +0200 From: Alessandro Fogar <---@---.---> Subject: Re: Ri:Re: sc book >> Yes, please, start this project on the Swiki ! > > I can't do it alone, but I can start it, although I don't know how > simple and/or difficult I should make it - I'd like to do it for sc3, > as it is going there anyway. As soon as I reach a good understanding of how Sc works, I'll help... Ok, about the SC3 but what I need is an help now ... > > >> >> What I'd like to do is, for example, to code the following behaviour: >> >> - Talking about the GUI, a button navigates through some sections >> (This is OK, I managed to build the GUI). > > by sections, do you mean modes or "moods" ? Well for section I mean 'scene', a temporal division of the work, so I think we could say they are modes... Cheers Alessandro Fogar ------------------------------ Date: Sat, 23 Jun 2001 13:10:59 +0200 (CEST) From: integer@www.god-emil.dk Subject: Re: Super Standard >ben wrote: > >> > what if we standardized a layout? >> what if we standardized the frequency of SinOsc? >> part of the beauty (and the challenge) of supercollider is the users ability >> to create whatever sort of environmint they wish to work in. and the >> particular way in which i express myself musically has grown to be tightly >> bound to my style of programming. >> think what i'm trying to say is that i like the fact that there is no >> 'universal template' or whatever - it allows for complete freedom and >> creativity on the part of the user. >> just my (humble) opinion of course >> peace >> ben >> -- >> ben milstein >> mintyfresh >> www.soundmangle.com - www.elmconceptions.com >> > >that's really not a fair comparison. > >yes, that is part of the beauty of supercollider. but like any programming >environment, it's also part of the frustration. > >i don't think the idea of using certain standards restricts the creativity of a >user or a programmer. it was simply and idea to allow for the compatibility of >other peoples ideas in a much simpler manner. arent you the christian adam hresko always + always insisting [in less than literary terms 01 may add] how incompatible he is with the world +? if this is correct christian adam hresko's ideas must be excluded from the Super Standard. >i never suggested taking away anyone's 'freedom' or 'creativity.' that's a >very difficult task. your you = 01 pilula away. >SuperCollider is not a never ending fairy tale. netochka nezvanova is. >there are bounds and >restrictions, just like other programming languages. and what tender turf. fragile yet dynamically growing\sizing\shifting\+ my feet knew not their steps with scattered realms like dying purple the wheel of my single sun-down chariot >has this in any way >crippled your creativity? we do not require mirrors to speak to our selves. >i merely suggested a uniform manner of sharing ideas. http://www.wto.org/ >the common interface how sanitary!!!!!! >would work through some form of standardization. 2 eyes. 1 nose .. >that's basically it. and the space between them!!!!! >not >trying to remove your artistic freedom and whatnot. hope health food - http://www.monsanto.com >cheers, uniform manner of sharing ____... >christian mmmm.. the veil of illusion sprung up against their haunting like the ghost of a gesture will falter will fall madness nn fal!ng !n k n o u ! n g u . = k e e p z m u a r m u h e n m z h ! v e r ! n g ! n m ! z k o m p r e h - Netochka Nezvanova - caressed and polished and rendered and washed f3.MASCHIN3NKUNST made supple by the waves head to toe and a few @www.eusocial.com stops in between 17.hzV.tRL.478 e | | +---------- | | < \\----------------+ | n2t | > e kaption 2: genghis khan's first flag was simply white. subsequently a black moon was added. ------------------------------ Date: Sat, 23 Jun 2001 15:00:36 -0400 From: Lee Azzarello <---@---.---> Subject: Re: Array.fill(value, function) misunderstanding on 6/22/01 1:34 PM, crucial at felix@crucial-systems.com wrote: > > squeak has a pretty nice method browser, worth checking out. The Squeak method browser was what I was thinking of when I wrote my question. If I was using Squeak, I could simply find the object that responds to the method and look it up in the browser. Then there would be a tidy list, with English explanations at my fingertips. > many things are easily sussed by looking > at the source. and many times it is simpler than trying to explain it ! True, but in this case it would have been great if I could select the .fill message and a help file would appear with an example that says: (Array.fill(#[1,2,3,4].choose, { rrand(24,96).midicps }) "Create an array of size 1 to 4 and fill it with random values between 24 and 96." I don't think that's too much to ask. And it seems simpler than the path I had to take to get the answer. - -------------------- - -l[e^2] *old { ^this.shouldNotImplement(thisMethod) } http://eds.org/~lee ------------------------------ Date: Sat, 23 Jun 2001 16:30:42 -0400 (EDT) From: "Ronald J. Kuivila" <---@---.---> Subject: Re: Super Standard Here is my 2 cents worth on the idea of standard approaches: I doubt that a standard template can work for everyone's project, but it could certainly help beginners tremendously. The problem with SuperCollider is that you have to be familiar with a lot of the classes before you can write something well. Building a few container classes that provide easy interfaces to standard uses built on standard classes can go a long way in that direction. Then, a new user can get something going with a standard container class and then drill down into the definition of that class when needed. (SC/Node with Presets has some of this but is way too non-standard w.r.t. SC2 to help a new user get into the underlying system. I think this will be much easier to attain in SC3 once it stabilizes.) In general, OO progams go through a number of refactorings before they stabilize. This makes it quite hard for users who have to rewrite their code in relation to the new class hierarchy. Standard container classes may be able to help out in this context as well. (The namespace stuff I posted last week is a rudimentary example. It attempts to keep as close to the syntax of the Items/Preset stuff as possible while dealing with the substantial difference created by having two separate interpreters in SC3.) RJK ------------------------------ Date: Sat, 23 Jun 2001 23:15:27 +0200 (CEST) From: integer@www.god-emil.dk Subject: Re: Super Standard "Ronald J. Kuivila" >Here is my 2 cents worth on the idea of standard approaches: look - progams what do u see +? tell me more. nn - ready 2 wage 10k usd that Ronald J. Kuivila sees nothing. pla!pla!pla!pla!pla!pla!pla!pla! Super Standard >I doubt that a standard template can work for everyone's project, but it >could certainly help beginners tremendously. The problem with >SuperCollider is that you have to be familiar with a lot of the classes >before you can write something well. Building a few container classes >that provide easy interfaces to standard uses built on standard classes >can go a long way in that direction. Then, a new user can get something >going with a standard container class and then drill down into the >definition of that class when needed. (SC/Node with Presets has some of >this but is way too non-standard w.r.t. SC2 to help a new user get into >the underlying system. I think this will be much easier to attain in SC3 >once it stabilizes.) > >In general, OO progams go through a number of refactorings before they >stabilize. This makes it quite hard for users who have to rewrite their >code in relation to the new class hierarchy. Standard container classes >may be able to help out in this context as well. (The namespace stuff I >posted last week is a rudimentary example. It attempts to keep as close >to the syntax of the Items/Preset stuff as possible while dealing with the >substantial difference created by having two separate interpreters in >SC3.) > > > > > RJK ------------------------------ Date: Sat, 23 Jun 2001 19:53:32 -0400 From: Gary Lee Nelson <---@---.---> Subject: Re: Super Standard Why is this idiot still on the list. Ron K. makes a very good set of observations about learning sc - he is an excellent teacher as many of us know - and integer (no fractional parts) makes fun. Geez. - --On Saturday, June 23, 2001 23:15 +0200 integer@www.god-emil.dk wrote: > > > "Ronald J. Kuivila" > >> Here is my 2 cents worth on the idea of standard approaches: > > look - progams > > > what do u see +? > > tell me more. > > > > nn - ready 2 wage 10k usd that Ronald J. Kuivila sees nothing. > > pla!pla!pla!pla!pla!pla!pla!pla! > > > > Super Standard > > > > >> I doubt that a standard template can work for everyone's project, but it >> could certainly help beginners tremendously. The problem with >> SuperCollider is that you have to be familiar with a lot of the classes >> before you can write something well. Building a few container classes >> that provide easy interfaces to standard uses built on standard classes >> can go a long way in that direction. Then, a new user can get something >> going with a standard container class and then drill down into the >> definition of that class when needed. (SC/Node with Presets has some of >> this but is way too non-standard w.r.t. SC2 to help a new user get into >> the underlying system. I think this will be much easier to attain in SC3 >> once it stabilizes.) >> >> In general, OO progams go through a number of refactorings before they >> stabilize. This makes it quite hard for users who have to rewrite their >> code in relation to the new class hierarchy. Standard container classes >> may be able to help out in this context as well. (The namespace stuff I >> posted last week is a rudimentary example. It attempts to keep as close >> to the syntax of the Items/Preset stuff as possible while dealing with >> the substantial difference created by having two separate interpreters in >> SC3.) >> >> >> >> >> RJK > Gary Lee Nelson TIMARA Department Conservatory of Music Oberlin, OH 44074 office: 440-775-8223 home: 330-922-5958 fax: 440-775-8942 email: Gary.Nelson@oberlin.edu http://www.timara.oberlin.edu/GaryLeeNelson ------------------------------ Date: Sun, 24 Jun 2001 02:21:45 +0200 (CEST) From: integer@www.god-emil.dk Subject: Re: Super Standard Gary Lee Nelson >Why is this idiot still on the list. i dress much more elegantly than you. i suggest you have a seat and admire me. bon - let us kontinue. >Ron K. makes a very good set of >observations about learning sc - he is an excellent teacher as many of us >know - and integer (no fractional parts) makes fun. Geez. dear old gizzard [terribly dressed gizzard] for your uneventful m9nd kontainer [just yours - you like it that way dont you +?] i was not making fun. i was rather an analogy making. i trust you have noticed it +? i certainly hope so for shall not repeat my self. [lekker] Ron K. - how is your assignment +? nn - civilization + its discontents /_/ / \ \/ i should like to be a human plant \/ __ __/ i will shed leaves in the shade \_\ because i like stepping on bugs *--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- Netochka Nezvanova nezvanova@eusocial.com http://www.eusocial.com http://www.biohakc.com http://www.ggttctttat.com/! I am not Greta Garbo!!! http://steim.nl/leaves/petalz *--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*-- ------------------------------ Date: Sun, 24 Jun 2001 10:51:23 -0400 (EDT) From: "Ronald J. Kuivila" <---@---.---> Subject: OT: wrt nn flame wars Neato is Laura Croft, but only if you want her to be... RJK On Sun, 24 Jun 2001 integer@www.god-emil.dk wrote: > > > Gary Lee Nelson > > > >Why is this idiot still on the list. > > i dress much more elegantly than you. > i suggest you have a seat and admire me. > > bon - let us kontinue. > > > > >Ron K. makes a very good set of > >observations about learning sc - he is an excellent teacher as many of us > >know - and integer (no fractional parts) makes fun. Geez. > > > dear old gizzard [terribly dressed gizzard] > > for your uneventful m9nd kontainer [just yours - you like it that way dont you +?] > i was not making fun. i was rather an analogy making. > > i trust you have noticed it +? > > i certainly hope so for shall not repeat my self. [lekker] > > > > Ron K. - how is your assignment +? > > > nn - civilization + its discontents > > > > > > > /_/ > / > \ \/ i should like to be a human plant > \/ __ > __/ > i will shed leaves in the shade > \_\ because i like stepping on bugs > > > > *--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- > Netochka Nezvanova nezvanova@eusocial.com > http://www.eusocial.com > http://www.biohakc.com > http://www.ggttctttat.com/! > I am not Greta Garbo!!! http://steim.nl/leaves/petalz > *--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*-- > > > > > > ------------------------------ Date: Sun, 24 Jun 2001 17:14:00 +0200 (CEST) From: Wolfgang Seidel <---@---.---> Subject: unsubscribe unsubscribe ------------------------------ Date: Sun, 24 Jun 2001 18:29:51 +0200 (CEST) From: integer@www.god-emil.dk Subject: [ot] [!nt] \n2+0\ >Re: OT: wrt nn flame wars > >RJK >Neato is Laura Croft, but only if you want her to be... > >RJK Ronald J. Kuivila your pop.tart m9nd aktivity = illuminating mais ... how is your assignment +? nn >On Sun, 24 Jun 2001 integer@www.god-emil.dk wrote: > >> >> >> Gary Lee Nelson >> >> >> >Why is this idiot still on the list. >> >> i dress much more elegantly than you. >> i suggest you have a seat and admire me. >> >> bon - let us kontinue. >> >> >> >> >Ron K. makes a very good set of >> >observations about learning sc - he is an excellent teacher as many of us >> >know - and integer (no fractional parts) makes fun. Geez. >> >> >> dear old gizzard [terribly dressed gizzard] >> >> for your uneventful m9nd kontainer [just yours - you like it that way dont you +?] >> i was not making fun. i was rather an analogy making. >> >> i trust you have noticed it +? >> >> i certainly hope so for shall not repeat my self. [lekker] >> >> >> >> Ron K. - how is your assignment +? >> >> >> nn - civilization + its discontents >> >> >> >> >> >> >> /_/ >> / >> \ \/ i should like to be a human plant >> \/ __ >> __/ >> i will shed leaves in the shade >> \_\ because i like stepping on bugs >> >> >> >> *--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- >> Netochka Nezvanova nezvanova@eusocial.com >> http://www.eusocial.com >> http://www.biohakc.com >> http://www.ggttctttat.com/! >> I am not Greta Garbo!!! http://steim.nl/leaves/petalz >> *--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*-- >> >> >> >> >> >> ------------------------------ Date: Sun, 24 Jun 2001 10:40:14 -0800 From: ben <---@---.---> Subject: Re: [ot] [!nt] \n2+0\ and this is all relevant to anything how? PLEASE do not let this precious list (read: valuable resource - pretty much every day i am coding in sc and pretty much every day i am finding some piece of information from this list that helps put the next piece of the puzzle somewhat in place (sorry if i'm not 1337)) become like the so-called idmlist please. - -- ben milstein mintyfresh www.soundmangle.com - www.elmconceptions.com > From: integer@www.god-emil.dk > Reply-To: sc-users@lists.io.com > Date: Sun, 24 Jun 2001 18:29:51 +0200 (CEST) > To: sc-users@lists.io.com > Subject: [ot] [!nt] \n2+0\ > > > >> Re: OT: wrt nn flame wars >> >> RJK > > >> Neato is Laura Croft, but only if you want her to be... >> >> RJK > > > Ronald J. Kuivila your pop.tart m9nd aktivity = illuminating mais ... > > how is your assignment +? > > nn > > > > > >> On Sun, 24 Jun 2001 integer@www.god-emil.dk wrote: >> >>> >>> >>> Gary Lee Nelson >>> >>> >>>> Why is this idiot still on the list. >>> >>> i dress much more elegantly than you. >>> i suggest you have a seat and admire me. >>> >>> bon - let us kontinue. >>> >>> >>> >>>> Ron K. makes a very good set of >>>> observations about learning sc - he is an excellent teacher as many of us >>>> know - and integer (no fractional parts) makes fun. Geez. >>> >>> >>> dear old gizzard [terribly dressed gizzard] >>> >>> for your uneventful m9nd kontainer [just yours - you like it that way dont >>> you +?] >>> i was not making fun. i was rather an analogy making. >>> >>> i trust you have noticed it +? >>> >>> i certainly hope so for shall not repeat my self. [lekker] >>> >>> >>> >>> Ron K. - how is your assignment +? >>> >>> >>> nn - civilization + its discontents >>> >>> >>> >>> >>> >>> >>> /_/ >>> / >>> \ \/ i should like to be a human plant >>> \/ __ >>> __/ >>> i will shed leaves in the shade >>> \_\ because i like stepping on bugs >>> >>> >>> >>> *--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- >>> Netochka Nezvanova nezvanova@eusocial.com >>> http://www.eusocial.com >>> http://www.biohakc.com >>> http://www.ggttctttat.com/! >>> I am not Greta Garbo!!! http://steim.nl/leaves/petalz >>> *--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*-- >>> >>> >>> >>> >>> >>> > > > ------------------------------ Date: Sun, 24 Jun 2001 00:27:21 -0400 From: christian adam hresko <---@---.---> Subject: Re: A SuperCollider Standard ben wrote: > >there are bounds and > > restrictions, just like other programming languages. has this in any way > > crippled your creativity? > > well, yes actually. since you cant load soundfiles into ram in realtime in > sc2, my live setup has been restricted to how much ram i have available for > sample storage. which means i cant use all the sounds i would like to have > available. > but thats all petty shit. > i think i've always felt a need to run the other way when i see where the > herd is going. sometimes that comes out in weird ways i guess... > peace > ben > well, that seems more like a restriction based on the amount of memory available to you. but i get your point. and if i'm in any way considered part of the herd, you're in deep sh!t. hehe... cheers, christian ------------------------------ Date: Sun, 24 Jun 2001 21:58:16 +0200 (CEST) From: integer@www.god-emil.dk Subject: Re: [ot] [!nt] \n2+0\ >and this is all relevant to anything how? >PLEASE do not let this precious list (read: valuable resource - pretty much >every day i am coding in sc and pretty much every day i am finding some >piece of information from this list that helps put the next piece of the >puzzle somewhat in place (sorry if i'm not 1337)) become like the so-called >idmlist >please. it is whose fault select persons unable are connections to establish between seemingly disparate data. intelligence observed it is what intelligence is. nn >and this is all relevant to anything how? pepper ur zelulr ph avec portra!tz ov real!t!. bemuszd b! !n ef!z!ent ut!l!zaz!on ov teztozterone ! am. nn RJK typed "pogams" je zper dze super standard = =l! flekz!bl + fault tolerant ad!eu. cc >-- > ben milstein > mintyfresh > www.soundmangle.com - www.elmconceptions.com > > > >>> RJK >> >> >>> Neato is Laura Croft, je zper dze super standard = =l! flekz!bl + fault tolerant godel zagt : log!k = pouerfl. uho r u k!d!ng ...... >>> but only if you want her to be... sc + modern med!c!na -> !nr v!z!on [nn zm!lz at her m!zch!ef] >>> RJK ..... nvr under ezt!mat dze flagpole at dze scene. well, here is another shot... at it >PLEASE sorry better now +? ------------------------------ Date: Mon, 25 Jun 2001 04:50:22 +0200 (CEST) From: integer@www.god-emil.dk Subject: [ot [!nt] \n2+0\ NATO.RNA - - NATO.0+55.RNA : beauty has its reasons. http://eusocial.com/242.rna/ http://eusocial.com/242.rna/ http://eusocial.com/242.rna/ NATO.0+55.RNA is a multi klient \ multi application audio library \ patchbay permitting multiple applications + klients to simultaneously engage in ___... unilateral global.OS vociferous akkords. da + ultra da. [+ some 01 in ost europa kontrols the protokol] NATO.0+55.RNA supports the following audio formats: AIFF AU \ ULAW AVI DV MPEG 1 \ MP3 QuickTime Movie Sound SoundDesigner 2 Wave NATO.0+55.RNA klients exist for : nato.0+55 \ msp [requires nato.0+55] - http://eusocial.com/242.rna/ msp [does not require nato.0+55] - http://eusocial.com/242.rna/model.citizen.html NATO.0+55.RNA supports addtl very lovely audio data + applications as may be observed momentarily. [nn haznt forgotten sc. non + non. nn needs some neu + improved medikamente. da.da.da+da] in the interim PLEASE!!!!! visit http://www.m9ndfukc.com/cycling74 and for information regarding the very verdi + lovely netochka nezvanova \ nato.0+55 siggraph presentation [i shall be wearing a new body - an xy one!!!!!] http://helios.siggraph.org/s2001/conference/skapps/21.html bye bye okz!dent clowns. nn - simply.DELICIOUS /_/ / \ \/ i should like to be a human plant \/ __ __/ i will shed leaves in the shade \_\ because i like stepping on bugs *--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- Netochka Nezvanova nezvanova@eusocial.com http://www.eusocial.com http://www.biohakc.com http://www.ggttctttat.com/! I am not Greta Garbo!!! http://steim.nl/leaves/petalz *--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*-- \\ ORDNUNG + D!SZ!PL!N - lo.tekk okz!dent uorm Gary Lee Nelson korporat serf professor at oberlin.edu zkr!bld: >Why is this idiot still on the list. i dress much more elegantly than you. i suggest you have a seat and admire me. bon - let us kontinue. ------------------------------ Date: Mon, 25 Jun 2001 15:57:04 -0400 From: "crucial" <---@---.---> Subject: Re: A SuperCollider Standard >so i'm poking through the crucial library, and rethinking the things >i've discussed (briefly) with him on a few subjects. > >which brings me to the following. (and i think this is the point of the >crucial library... if not perhaps a good start) > > >wouldn't it be nice to have an SC "universal" template? a universal >module (or modules) which would accept any SC "standardized" class, >patch, instrument, whatever. well as far as things suitable for inputs go, I proposed Player as that universal thing. but now i have realized the Player class hierarchy is only one handy place to subclass under to do what you need to do. but for inputs, its best to say its the simplest of interfaces: "anything that responds to .value with a valid ugen input" I now have CCPlugProxy and TPlugProxy that aren't Players and don't need to be. and wouldn't profit any from being Players. so i will no longer talk about Players but just that simple interface: "responds to value with a valid ugen input" For someone building a Pong game that they wish to use as a controller, AbstractPlayer works nicely. you add the variables you will need, implement the .ar method (the .value method will also call the .ar method), and build a guiClass the guiClass needs only to implement guiBody { arg layout; and put its stuff onto the layout (or pop a new gui window if it needs complete control and can't work with FlowLayout) >there must be some GUI layout that everyone can agree upon. we have a >lot of really cool GUI classes developed by various list members. but >can they all work together? and if they do, would they work in a >"logical" manner. in sc3 graphic system you have layouts, most notable VertLayout and HorzLayout. you .add things to the layout, they appear on the screen. if you resize the layout, your things get resized. so for a given instrument or player object or controller source you would return a container layout of your own to be added to the layout that got passed into your .addToGui method (the exact equivalent of my .gui method) within your own container layout, you can subdivide and add and decorate as you like. you can run video in it, put up sliders, have file dialogs, whatever. that's enough standardization for me. you can take your color scheme and go sell it to micro$oft. >colors that don't overlap. dude. how do colors overlap ? are their smells non-orthogonal in the 23rd dimension ? >having a 'neato' interface as opposed to a functional interface. neato or functional, its your call as the designer. i mainly want my interfaces to be clear, non-distracting and do what they need to do. >we could come to some agreement as to what method names are used for >specific purposes. at this point in the email you should jump right to your proposal about specific methods. >thanks for reading. > >cheers, > >christian _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Mon, 25 Jun 2001 15:59:39 -0400 From: "crucial" <---@---.---> Subject: Re: GUI editor >James, I'm curious -will we be able to use "Edit GUI" on menu bar on SC3, >when bata becomes real version? I mean, can we make GUI as easy as it was in >SC2? SC3's gui with "pen" is a little too painful to me, by doing >hand-coding, you could do a prototype system pretty easy. most layouts can be resized dynamically. for extra pro, you should then save the state of all layouts in a project. >I might stick with SC2 if the GUI editor will be missing, especially for >non-realtime, non-performance, sound file cooking: for most stuff, SC2 is >great enough. Cecillia (for Csound) type of GUI is just enough for me at >this time, I guess. _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Mon, 25 Jun 2001 16:28:43 -0500 From: James McCartney <---@---.---> Subject: Re: sc3 style multiple {}.play in sc2 on 6/22/01 1:25 AM, crucial at felix@crucial-systems.com wrote: > i hope it is useful and sparks more sharing of objects. sc community is > practicly > legendary for not sharing jack shit. > > on the other most Max/msp artists i know all got their setups from someone. > very few > of them built their own set up. twerk and ms. blechtom do, and of course > josh. It took a long time for the Max community to start sharing stuff. My objects were the only things on the first public MAX ftp site for quite a while. - --- james mccartney james@audiosynth.com SuperCollider - a real time synthesis programming language for the PowerMac. ------------------------------ Date: Mon, 25 Jun 2001 19:16:43 -0400 From: christian adam hresko <---@---.---> Subject: Re: A_SuperCollider_Standard = nil crucial wrote: > > > in sc3 graphic system you have layouts, most notable VertLayout and HorzLayout. > > you .add things to the layout, they appear on the screen. if you resize the layout, > your things get resized. > > so for a given instrument or player object or controller source you would return > a container layout of your own to be added to the layout that got passed into > your .addToGui method (the exact equivalent of my .gui method) > within your own container layout, you can subdivide and add and decorate as you like. > > you can run video in it, put up sliders, have file dialogs, whatever. i haven't looked at SC3 enough. (obviously...) > > > that's enough standardization for me. you can take your color scheme and go > sell it to micro$oft. i'm not implying that there is, or should be, ONE way to do things. this was simply an idea for sharing ideas. those ideas (once put into practice) can be tweaked in whatever manner you want after you've incorporated them into your system, with your preferences. i'm not trying to pull a bill gates on anyone. > > > >colors that don't overlap. > > dude. how do colors overlap ? are their smells non-orthogonal in the 23rd dimension ? red = stop yellow = slow down green = go you think these colors really mean anything to me? if it weren't for the fact that stop lights are laid out in a uniform manner throughout the United States (as far as i know...) i'd be screwed. i don't go by the color of the light. i go by which lamp is glowing and its corresponding position. if the top light is the brightest, i stop... that's what i mean by overlap. dude. > > > >having a 'neato' interface as opposed to a functional interface. > > neato or functional, its your call as the designer. > i mainly want my interfaces to be clear, non-distracting and do what they need to do. > > >we could come to some agreement as to what method names are used for > >specific purposes. > > at this point in the email you should jump right to your proposal about specific methods. at this point in the email i give up. i should've never sent the original message to the list. it's a stupid, bad, dumb, thoughtless, pointless and altogether ridiculous idea. i'm glad i now realize this, and i will no longer make propositions like this in the future. cheers dude, christian ------------------------------ Date: Mon, 25 Jun 2001 21:32:58 -0400 From: "crucial" <---@---.---> Subject: Re: A_SuperCollider_Standard = nil >> so for a given instrument or player object or controller source you would return >> a container layout of your own to be added to the layout that got passed into >> your .addToGui method (the exact equivalent of my .gui method) >> within your own container layout, you can subdivide and add and decorate as you like. >> >> you can run video in it, put up sliders, have file dialogs, whatever. > >i haven't looked at SC3 enough. (obviously...) the main difference: i do gui { arg aFlowLayout ; // things just get added in the order received ButtonView( aFlowLayout.win, aFlowLayout.layRight(20,20) // and the gui method doesn't return anything // so it returns the receiver/object itself. } and sc3 .addToGui { var myLayout; myLayout = HLayout.new; // add lots of things to it. // return the layout object // to be added into some superior layout ^myLayout } however, rewriting from my cheap ass system to any sc3 system is really quick and easy. but at least if you keep the same psychology, namely that only the object knows or cares what it is adding to the superior layout. the superior layout just gives you space and you fill it. >> >colors that don't overlap. >> >> dude. how do colors overlap ? are their smells non-orthogonal in the 23rd dimension ? > >red = stop >yellow = slow down >green = go > > >you think these colors really mean anything to me? wow. best of luck to you. they should make scratch and sniff stop lights for you poor people. _____(( http://crucial-systems.com _________________))_______ ------------------------------ Date: Mon, 25 Jun 2001 20:41:46 -0500 From: James McCartney <---@---.---> Subject: Re: A_SuperCollider_Standard = nil on 6/25/01 8:32 PM, crucial at felix@crucial-systems.com wrote: >> red = stop >> yellow = slow down >> green = go >> >> >> you think these colors really mean anything to me? > > wow. best of luck to you. they should make scratch and sniff stop lights > for you poor > people. I am one of those people too. Dual red/green LEDs on audio equipment are useless to me. I have no idea what damn color the thing is. For stop lights it is easy: The silver-blue light means go, and orange means stop. Don't know why people call that color green. It's not what I call green. - --- james mccartney james@audiosynth.com SuperCollider - a real time synthesis programming language for the PowerMac. ------------------------------ Date: Tue, 26 Jun 2001 07:43:06 -0500 From: James McCartney <---@---.---> Subject: Re: breakpoint envelopes on 6/26/01 2:06 AM, Takeko KAWAMURA at tn800@iamas.ac.jp wrote: > Hi, this is takeko. > > I have a question. > > I saw a screenshot of SuperCollider 1.0. and read old SC FAQ. > I find the graphical interface for "breakpoint envelopes". > But I cannot find it on SC2.2.10. > > Can I use the breakpoint envelopes on SC2.2.10.? > > > thanks. > tn800@iamas.ac.jp > The Env class implements breakpoint envelopes. However there is no editor window for them in SC2.2.10. - --- james mccartney james@audiosynth.com SuperCollider - a real time synthesis programming language for the PowerMac. ------------------------------ Date: Tue, 26 Jun 2001 23:17:44 +0800 From: Takeko KAWAMURA <---@---.---> Subject: Re: breakpoint envelopes On 01.6.26 7:43 AM,James McCartney wrote: >The Env class implements breakpoint envelopes. >However there is no editor window for them in SC2.2.10. I see. Thanks to answer!! cheers, tn800@iamas.ac.jp ------------------------------ Date: Tue, 26 Jun 2001 09:52:02 -0500 From: James McCartney <---@---.---> Subject: Army develops the ultimate industrial noise device > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. - --MS_Mac_OE_3076393922_2198311_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit They even give the phone number of the guy to contact. Someone call him and ask if you can get one for your band. http://www.google.com/search?q=cache:_MqwIhGHuMM:www.amc.army.mil/amc/rda/sc itech/library/summer00/sum00.htm+GAYL+Blaster&hl=en scroll down about half way. emphasis mine - ----------------------------- Survivability and Force Protection. TACOM's new GAYL Blaster is sure to be a head-banger. An Adverse Audible Acoustic Device (A3D) source employing synchronous and non-synchronous acoustic energy providing non-lethal effects, but is a viable crowd deterrent, particularly for enclosed areas. Device can be vehicle mounted or hand held as shown using a 6 amp, 12 volt, power supply covering a wide or narrow beam broadcast area with a 50 meter standoff capability. Hearing protection provides little or no utility as a countermeasure. Developer: U.S. Army Tank-automotive and Armaments Command (TACOM), Armament Research Development and Engineering Center (ARDEC), Picatinny Arsenal, NJ 07806 Point of Contact: Mr. Harry Moore, COM:(973)724-7932, DSN: 880-7932 - ----------------------------- - --- james mccartney james@audiosynth.com SuperCollider - a real time synthesis programming language for the PowerMac. - --MS_Mac_OE_3076393922_2198311_MIME_Part Content-type: text/html; charset="US-ASCII" Content-transfer-encoding: quoted-printable Army develops the ultimate industrial noise device
They even give the phone number of the guy to contact.
Someone call him and ask if you can get one for your band.

http://www.google.com/search?q=3Dcache:_MqwIhGHuMM:www.amc.army.mil/amc/rda/s= citech/library/summer00/sum00.htm+GAYL+Blaster&hl=3Den

scroll down about half way. emphasis mine
-----------------------------

Survivability and Force Protection. TACOM's new GAYL Blaster is sure to be = a head-banger. An Adverse Audible Acoustic Device (A3D) source employing syn= chronous and non-synchronous acoustic energy providing non-lethal effects, b= ut is a viable crowd deterrent, particularly for enclosed areas. Device can = be vehicle mounted or hand held as shown using a 6 amp, 12 volt, power suppl= y covering a wide or narrow beam broadcast area with a 50 meter standoff cap= ability. Hearing protection provides little or no utility as a countermea= sure.

Developer: U.S. Army Tank-automotive and Armaments Command (TACOM), Armamen= t Research Development and Engineering Center (ARDEC), Picatinny Arsenal, NJ= 07806
Point of Contact: Mr. Harry Moore, COM:(973)724-7932, DSN: 880-7932
- -----------------------------




- --- james mccartney   james@audiosynth.com   <http:/= /www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac= .
<ftp://www.audiosynth.com/pub/updates/SC2.2.10.sea.hqx>

- --MS_Mac_OE_3076393922_2198311_MIME_Part-- ------------------------------ End of sc-users-digest V1 #311 ******************************