From: owner-sc-users-digest@lists.io.com (sc-users-digest) To: sc-users-digest@lists.io.com Subject: sc-users-digest V1 #364 Reply-To: sc-users Sender: owner-sc-users-digest@lists.io.com Errors-To: owner-sc-users-digest@lists.io.com Precedence: bulk sc-users-digest Friday, October 5 2001 Volume 01 : Number 364 ---------------------------------------------------------------------- Date: Wed, 03 Oct 2001 14:33:22 -0700 From: Ioannis Zannos <---@---.---> Subject: Coolest, newest Multichannel 428 Tascam Since recent messages here were about multichannel audio hardware, what about this new product by Tascam: http://www.tascam.com/products/us428/ http://www.apple.com/hotnews/articles/2001/02/imacaudio/ It is a small mixer which connects to your PowerBook or other mac via USB and provides 4 in, 2 out 24 bit audio, plus 8 faders, useable in unlimited banks, and 32 channels of MIDI. Thought this would be relevant for SC-jammers. Iannis Zannos Center For Research in Electronic Art Technology (CREATE) University of California, Santa Barbara (UCSB) http://www.create.ucsb.edu/ ------------------------------ Date: Fri, 5 Oct 2001 19:12:58 +0200 From: jr@xs4all.nl (joel ryan) Subject: Re: OSC fails under 9.1 chris I used a G4 desktop running 9.2 with SC2 communicating with MAX via OSC in Linz for a week this last month The 'only' problem was restarting the system after stopping to make adjustments to code. A freshly started OSC seemed to run very well After about 2 or 3 restarts there was a good chance it would crash. Our osc tree consisted only a small number of message channels j At 18:35 -0700 10/2/01, you wrote: >well, i've confirmed the trouble that Matt Rogalsky reported a week or so >ago. i have three pieces doing extensive network updating of each other >that work flawlessly on my MacOS 9.0.4 and 8.6 machines, but cannot >establish network connections on machines that run 9.1. bummer, because >i've got two network music workshops in germany this weekend where i will >most likely be given newer machines to run these pieces on. > >james, could you have a look at this? > >thanks, > >chris > >**************************************************** >Chris Brown >Assoc. Prof. of Music and Co-Director, Center for Contemporary Music (CCM) >Mills College, Oakland, CA 94613 >email: cbmus@mills.edu, phone: 510-430-2330; fax 510-430-3314 >**************************************************** - -- - -=-=-=-=---=-=-=-=-===-----=-==-=-=-====---=------=-------- Joel Ryan STEIM :: Ballett Frankfurt :: Institute of Sonology   Achtergracht 19, 1017WL Amsterdam +31 (20) 624-3886 +31 (20) 626-4262 fax  http://www.frankfurt-ballett.de/joel.html http://www.steim.nl ------------------------------ Date: Fri, 5 Oct 2001 19:15:18 +0200 From: jr@xs4all.nl (joel ryan) Subject: Re: Something's up was there any resolution of the question about setting or not setting maxVoices for a spawn? I would like to limit the polyphony on some players I have running in a situation with indefinite amount of input. Is there an easy way or as someone suggested do I have to do something like pushing refs to latest spawns on a list and schedule a process to cull this list with '.release's? jr - -- - -=-=-=-=---=-=-=-=-===-----=-==-=-=-====---=------=-------- Joel Ryan STEIM :: Ballett Frankfurt :: Institute of Sonology Achtergracht 19, 1017WL Amsterdam +31 (20) 624-3886 +31 (20) 626-4262 fax http://www.frankfurt-ballett.de/joel.html http://www.steim.nl ------------------------------ Date: Fri, 5 Oct 2001 15:54:50 -0400 From: felix <---@---.---> Subject: Re: Something's up My crashes were on sc 2.2.10 setting max voice to 1 If I remember correctly, it was a full lock up, forced to reboot. but then i discovered that if it did not have a gui up, it didn't crash ! the gui itself is not responsible, being quite straightforward , but I think it has something to do with extra load, and SC tripping over itself. there are a couple of places where SC trips over itself if there is too much to do within a short period of time. or that is my theory anyway. SequenceableCollection:sort on large collections will cause a quit of 2.2.10 or 2.2.11 if the items are comparable ( respond to < ), you can use a priority queue to do the sorting for you. (faster primitive sort) something is still up with 2.2.11 It crashes very easily, forcing a full reboot. I was driving myself nuts with it. I'm back to 2.2.10 and reasonably happy. On Friday, October 5, 2001, at 01:15 PM, joel ryan wrote: > was there any resolution of the > question about setting or not setting maxVoices for a spawn? > > I would like to limit the polyphony on some players I have running in a > situation with indefinite amount of input. > Is there an easy way or as someone suggested > do I have to do something like pushing refs to latest spawns on a list > and schedule a process to cull this list with '.release's? try it just setting the maxVoices and let me know how it goes for you. I have one isolated demonstration that will lock up every single time. Mostly though it was sporadic, just while things were playing. not even high cpu. if it is a problem, you should just subclass Spawn and add the push / pop of synths. btw. someone mentioned that they saw you playing in japan with Evan Parker ! said it was very cool. > jr > > -- -=-=-=-=---=-=-=-=-===-----=-==-=-=-====---=------=-------- > Joel Ryan > STEIM :: Ballett Frankfurt :: Institute of Sonology > Achtergracht 19, 1017WL Amsterdam > +31 (20) 624-3886 > +31 (20) 626-4262 fax > http://www.frankfurt-ballett.de/joel.html > http://www.steim.nl > > ------------------------------ Date: Fri, 05 Oct 2001 20:44:40 -0400 From: christian adam hresko <---@---.---> Subject: Re: Something's up felix wrote: > My crashes were on sc 2.2.10 setting max voice to 1 > If I remember correctly, it was a full lock up, forced to reboot. > > but then i discovered that if it did not have a gui up, it didn't crash ! > > the gui itself is not responsible, being quite straightforward , but I > think it has something to do with extra load, and SC tripping over > itself. > there are a couple of places where SC trips over itself if there is too > much > to do within a short period of time. or that is my theory anyway. > > SequenceableCollection:sort on large collections will cause a quit > of 2.2.10 or 2.2.11 > > if the items are comparable ( respond to < ), you can use a priority > queue > to do the sorting for you. (faster primitive sort) how large of a collection are you trying to sort? because... i have a nifty algorithm for sorting huge (very huge) amounts of data very quickly. whenever i have some time to figure out the whole primitive plugin development process, i'll turn it into a plugin. it's a quicksort / insertion sort combo. (well, the two are usually used together regardless...) if you want some code, you can have it. you can sort, say 10,000 elements very quickly. i'm not sure if this has so much to do with SC, as it does with the smalltalk language. i don't think it was designed as a mathematical applications language. so whatever shortcomings smalltalk may have in this respect, might flow over into SC. i may be wrong on this... but i'm sure languages like haskell are better suited for mathematics. SC is functional that way, but the whole everything is an object probably hinders things. (i think... i'm sure it doesn't make things easier under the hood) i don't know. try writing your own plugins. see if that helps. it seems as if james (maybe, maybe?) is decomposing SC so that more of the UGens are written (almost solely) in a non interpreted language (like C++) thereby freeing up the synth engine. i think even 'little' things like having a hash table plugin would work better than a hash table written in SC. than again maybe it's not worth it. (or it might defeat the purpose of having a language which is written in itself...) when i finally know what the hell i'm talking about, i'll have a more 'educated' opinion on all of this... SEG-Y, christian ------------------------------ End of sc-users-digest V1 #364 ******************************